This is Primarily an FFXIV blog, but covers multiple fandoms because I’m lazy and already got too many side blogs.
Not all verses have information for them yet.

■ "Midlander"*
■ Genderfluid - They/him preferred, She or others are accepted
■ 5'2"
■ Homestate: Limsa Lominsa
■ Guardian Deity:
- Thaliak, ruler of rivers and wisdom and god of knowledge.
- Oschon, ruler of the mountains and god of vagrants.
- Althyk, the surveyor of change and god of space and time.
■ Rogue/Ninja, Black Mage, Red Mage
■ Botanist, Alchemist
■ Bonded (Polyamory/Open): None
■ Has Amnesia. Doesn't remember anything from before the Calamity. Even after they often have trouble with remembering events, or details and dates.
Runner's build, somewhat curveless with a smaller chest (Bcup) that's usually bound with a sort of soft leather binder.
They are a short, average-looking person with quite a bit of lean muscle (especially on their legs); fair skin; (Typically) short, ash-brown hair; and grey eyes.
Just looking at them it could be very hard to tell what gender this person is. Sam mostly tends to dress in more gender-neutral clothing that can make it difficult to figure it out, and their face and voice don't make it any easier.
On the occasion Sam wears makeup they could could be pretty, but for the most part Sam is someone that most people likely wouldn't notice or pay much attention to. Being part of the rogue's guild, this usually works out very well for them.
Physically Sam is usually "female", though there has been times they have changed themselves to be male or a mix, but due to fantasia costs and the difficulty in obtaining them they usually are female and just dress for what they feel like that day, saving the fantasia for potion making.
A plus, they add to that, is that they also don't have to deal with shaving their face or hurting their nuts while running or riding around.
Even so their features still seem to change just about every day, even if it's just slightly... often too much to just be the result of makeup alone.
While their primary job is that of a Rogue, Sam loves to use magic and often uses it as a compliment to their daggerplay and often uses it to mimic ninja-abilities they had seen but never been actually trained in.
They usually claim to be just an Alchemist, botanist, and beginner Thaumaturge, showing off a slightly modified weathered scepter when asked and managing to keep their aether relatively well suppressed most times thanks to a process they had gone through shortly after the calamity to help control their unstable magic at the time.
Still, when upset enough or in certain situations they may react more with instinct or emotions that could end up causing flareups or actions to give away any actual skills they had, preferring people to view them as not defenseless but no real threat either in case it ever came time to strike at them from the shadows.
Temp. moved for now for organizing and figuring out what doing with this section.
Alchemy (Nsfw)
While used as just one more cover for their rogue activities, Sam is still quite skilled with their alchemy and knowledgeable with plant and uses. Most of the potions they make are the typical sort one would be able to get from an alchemist or merchant, along with a number of harder to find medicines, but a sort of side business Sam has ended up developing involved venturing into more libidinous territory at the request of customers, many that kept coming to them after hearing about the services through word of mouth.
Sam is a bit embarrassed about some of the items, or at least trying to discuss making them for orders for others, but as long as a request isn't too far outside of what they know how to do already or isn't harmful, they are typically willing to make something or make an attempt.
All temporary potions come with a deactivation solution for reducing effect times in case of emergencies.
(Link to be added later)
Dragon Age

■ Spirit-Human
■ Mage-Rogue (Spirit/Fade, Force, and Entropy magic)
■ Religion: None. Anti-Chantry
■ Demon Most Likely to Succumb To: Despair or Rage
■ Sam is particularly good at being unnoticed, often enough even without trying to be. It's both a blessing and a frustration for them as it can be very useful at times, but often enough when they would like to interact with others or offer help they go unnoticed, especially when part of a group.
■ An unnerving (at least to others) skill they possess is a mild Clairvoyance/Claircognizance ability. Sam has never put much focus in to strengthing the talent, much less mastering it. The things they know or see usually tend to come randomly rather than be controlled and is vague and without context, or even just presenting itself as a feeling that could easily enough be dismissed as intuition. As time goes on the knowledge they pick up becomes more specific, they being to have visions of places and events, and begin to pick up emotions or more detailed information about people around them, especially those they have grown attached too. They is still, however, unable to hear the thoughts of others.
■ A perhaps unexpected skill of theirs is their ability to lie and act; a skill that is enhanced greatly when attuning themself to the person they interact with or influencing a person's feelings --and by extension their thoughts-- through their abilites.
■ They're unable to directly control a person's thoughts, and invading their mind to force them to feel a certain way can be dangerous and cause the person's mind to completely reject their presence or be more likely to be resisted. Instead, Sam creates more of an empathetic bond and either subtly applies an emotion and manipulates it according to the person's overall personality, or may find an emotion the person already has and enhances it, coaxing it to become stronger. If Sam has created or strengthed the feelng it is easier for them to control the intensity of it, enhancing it or diminishing it. However, strong emotions that are genuinely that person's own, or emotions of hate or rage that they didn't not coax out themselves, are more resistant to influence or control. A person will still react to event and dialogue how they normally would.
Pokemon
Home Region: Kanto
Team Type: Varied
Fave Types: Dark & Ghost types, and a few fairies
Typically Sam has beaten several leagues but doesn't stay to be a defending champion for any of them. Personal canon is muddy on how many moves a pokemon typically can know at once, but personally I feel it doesn't make sense for a pokemon to only be able to know 4 moves. I don't rp as they would know all the moves they can, as trainers can be selective with what they decide to teach a pokemon and depending on a pokemon's intelligence it would be unrealistic (and god-mody), but if you're the kind of person to keep track of what moves are brought up with a pokemon and notice more than four are mentioned, that's why.
Sam is an older trainer, claiming to be around their 30's.
They are short and average-looking with some muscle (though most of it is on their legs), fair skin, short ash- brown hair, thicker eyebrows, and grey eyes. Just looking at them it could be very hard to tell what gender this person is. . What curves they have they is normally hidden under thicker or baggy clothes.
Sam mostly tends to dress in loose, more gender-neutral clothing, and their face and voice don't make it any easier. With some makeup they could could be pretty but for the most part Sam is someone that most people likely wouldn't notice or pay much attention to.
They appear to be ill and always tired, and may complain about it. Sometimes they have trouble breathing when found in higher altitudes, in places with poor air quality, or being too hot and feeling sick when in an area with a hot climate.
Sam is not particularly outgoing with strangers and rarely ever initiates a battle, but they are usually friendly and may accept a challenge if they arn't busy or too tired (Though they are more likely to accept anyways if the challenger is a kid).
They spend much of their time wandering around various regions or exploring new areas and studying pokemon and trainers.
Though Sam doesn't look it, they have amassed a great amount of wealth over the years, which they've used to purchase a large amount of land for a day care, in which a trainer can get training for a pokemon they have, get harder to find species of pokemon, or make breeding for competitive fields easier (A number of Ditto are available and the option to use options that pass on IV's and Natures. The items on their own can also be rented for while the trainer's pokemon are there. The cost is higher, but more likely to end up with high iv's/no stats with 0) . Most of the money tends to go in to their own daycare where they breed and train pokemon for others, as well as keep most of their pokemon (Or at least those that get along well with others).
Having no family, they employ several people to help with general care, breeding, and training pokemon, and to make sure their own are cared for when they are gone rather than just being left in their pokeballs the whole time.
Pokemon left at the center for training are usually not trained for Experience but rather EV's. There is an option to exp train, but it generally will cost more.
Even when out in other regions, they can often enough be found hanging out at or around other day cares during random times during the week, usually in the afternoon or evenings.
■ Alma: *Gengar
---- Levitate/Quirky
■ Spook: Mimikyu
---- Disguise/Jolly
■ Baby: *Sylveon
---- Cute Charm/Modest : Hidden Power- Ground
■ Pixel: *Sylveon
---- Pixelate/Bold : Hidden Power- Electric
■ Avi: Talonflame
---- Flame Body/Jolly
■ Meatball: Decidueye
---- Long Reach/Docile
■ Jack: Torracat
---- Intimidate/Brave
■ Sundae: *Lopunny
----Cute charm/Quirky
■ Sandhy: Lycanroc
---- Tough Claws/Adamant
■ Simon: Leafeon
---- Leaf Guard/Jolly
■ Mimic: Zoroark
---- Illusion/Calm
WIP - More to be added
When beaten, Sam will usually give P10,000 (the first time, with the amount after depending on how much the trainer has on them. The more money a person has, the less they will give) and a random number of vitamins, and sometimes Rare Candies.
Whether a trainer beats them or not, they will usually give vitamins or held items to help with training.
On occasion they will also give a few max potions or max revives and heal the trainer's pokemon, and rarely they may offer a trainer an egg of a breedable pokemon that is anywhere from uncommon to the region, to impossible to find in the wild.
■ Donut: *Darmanitan
---- Sheer Force/Jolly
■ Ori: *Galvantula
---- Unnerve/Modest
■ -: -
---- -/-
Star Wars
WIP
The Legend of Zelda
- Ocarina of Time - Majora’s Mask - Windwaker - Twilight Princess - and now Breath of the Wild
■ Typically appears as a Hylian, or Human if there are more of them in a given area (Like in Twilight Princess). If planning on spending a lot of time around other races they will change form to better blend in and adapt to the environment.
■ Most common other races are Zora, Rito (Crow), Skullkid, Korok, and Deku Scrub
■ If they run into someone they have met while looking like something else they always pretend to not know the person. They can get confused with details and remembering what they’re not supposed to know, and largely act about the same as they normally do)
■ As interesting as they find the Goron, Sam will usually avoid going to Death Mountain because of the extreme heat. They will mostly avoid going in to the Gerudo Desert as well, though they could be coaxed in to it, or on occasion venture out at night. Mainly they will stick to the outskirts, and for any place with lava/extreme heat they typically avoid entirely, even if they have the potions for it and are relatively resistant to extreme temps. Even while able to stand it, they simply elect not to because they hate the heat and they complain it can damage their things.
■ Actually a sort of shape-shifting shadow phantom.
Their true form is this shadowy-creature with weirdly long thin limbs and, while their face is pretty shrouded in blackness, a single eye (though sometimes more) is glowing in the middle of it.
■ When changing between forms they normally have to return to normal before becoming the new thing, unless it’s something they’ve been enough to be comfortable with (Though still, can be disturbing seeing one race morph in to another if there are major body differences). With new shapes they can get confused for how to make things work and it can take a long time while they try to work out the differences or may only partly change.
■ Mainly uses magic, but may fight with two one-handed weapons like daggers or katana-like blades. Can conjure these blades or even turn their arms in to something similar. Main elements are shadow magic and electricity. Has minor healing magic as well, but works better one themself than for others.
■ In BotW they carry an Ancient shield and Ancient Short Sword, though these are mainly for show, as they mainly fight with magic and may just teleport away if attacked.
■ When attacked, they may simply disappear from sight or teleport away, unless it’s a monster and other people are nearby that may end up attacked at well.
■ Knows how to use short bows, but short range, fatigued quickly, and a bit slow at firing. Can’t use multi-arrow bows.
■ Can however turn regular arrows into fire, ice, or electric arrows. Surprisingly they carry guardian arrows with them in BOTW, though they rarely be used, and Sam is willing to sell them, along with offering to change a regular arrow’s type for others.
■ Carries 2 masks. One is similar to a Sheikah mask, but with their own eye design on it. The other one is a stone mask. They technically don’t need either, but carries the stone mask as an excuse for their disappearing and reappearing seemingly out of nowhere.
■ In BOTW they have a sheikah slate they claim they simply found. It has been altered a bit for the eye to look more like their own symbol. Their slate is missing most runes, but still includes a camera.
■ When targeted with other slates, all that comes up for info is a "?". If they notice they have a slate pointed at them they will turn their head or body away from it so their face can’t be photographed. (I’m not sure if a slate acts like an eye of truth or not)
■ An Lens of Truth will of course reveal what they really look like.
■ In any verse they can be found somewhat randomly just examining various things or being in places that were previously unavailable until Link or someone else had unlocked it and it’s been at least mostly cleared of monsters. On occasion may be around even when there are monsters. If not found in random places, could be found wandering the roads after the sun starts to go down. They sell various elixers and parts that can be used for them. If a monster appears with them nearby, and there’s any other people around, then they will attack the other monsters. They will also go out of their way to attack Bokoblins on horses, or monsters near roads.
■ Rarely ever out during the day, though may been seen out in the late afternoon or early mornings. It isn’t they can’t be out during the day, it’s just tiring for them unless it’s overcast or heavily clouded and they’re weaker/hurt more easily.
■ In any verse they offer to make potions for others, or will sell some they may already have.
Steven Universe
A non-fusion Brown Sardonyx that prefers to go by the name Onyx, or Nyx.
Their gem is located on their upper back between their shoulder blades, and is a smooth oval with no facets.
Nyx is about average height compared to most humans, with a average build. with medium, messy dark-brown hair, and dark brown eyes. Their typical appearance makes them look more like a normal human to blend in better with society, even wearing human clothes rather than creating their own with their appearance. Typically these clothes are loose, gender-neutral clothes. Generally shorts, tanktops, zipper hoodies, and jeans.
Without human clothes, their "outfit" is similar to a strapless swimsuit, meant to minimize colors that show under clothes.
Nyx is generally friendly, but is highly introverted. They arn't quite sure how long they have been on earth, but they move around a lot to try to avoid trouble from humans as they don't age.
Weapons are two katana-like blades and two large shields that can move independently.
Enhanced Reflexes/Speed
Enhanced Strength
Healing
Speed of Descent Regulation
Dual Wielding
Energy Projection
Levitation
Item Summon
Shapeshifting
Sardonyx is a stone of strength and protection. Use it to enhance willpower, integrity, stamina and vigor.
The name is a reference to the combination of stones - sard and onyx. Marbodus claims that the fiery brightness of the sard neutralises the dark, morbid thoughts black onyx can produce, rendering the stone neutral, so although beautiful there are no virtues. Contrary to this, and also in the 11th century, Hildegard von Bingen says it is purifying, strengthens understanding and knowledge, banishes wrath and stupidity, calms unwanted lust, and if worn after recovery from an illness, will prevent the wearer from ever suffering from that illness again. She also states that it furnishes strength to the five senses, and can be used as a remedy for each of these senses.
Sardonyx carries the general qualities of chalcedony, together with the individual properties of sard and onyx. In modern symbolism, sardonyx is believed to bestow courage on its owner and bring balance and happiness into marriage and relationships, so it is often given as a wedding gift. If sardonyx is black and red-brown, it represents neutrality. This colour combination is also the most proctective of colours, and is very grounding, as well as being more calming and soothing than the white and red-brown variety. If the colour is white and red-brown, it symbolises purity. This version holds connection with the Crown Chakra and spirit, and seems to link into posture, so one is more "upright' when using or wearing it. When all three of the colours are present, especially if they are equally dispersed, it is symbolic of perfection.
Sardonyx stimulates our striving for a meaningful existence. It increases willpower and strengthens a virtuous character which in turn makes us more friendly and helpful.
Sardonyx helps in absorbing information which intensifies our perception of things around us. This brings about a greater understanding of things that happen around us on a daily basis.
Sardonyx pumps up all of our sensory organs and improves the awareness of all our senses. It aids in regulating body fluids and our immune system,. It is very beneficial in encouraging activity of the intestines by stimulating absorption of nutrients and eliminating wastes.
Undertale
WIP
Animal Crossing
WIP
Avatar
WIP
Others
WIP





