Chaotic Transposition
Sustained - 15% of mana/stamina upkeep
Elemental magic may not be Sam's strong suit, but that doesn't mean they don't know how to use it when needed.
It takes extra focus on their part, but Sam can add a little extra elemental damage to their physical attacks, with priority to Electric Damage if an enemy has no specific elemental weaknesses, and spells will instead do random elemental damage.
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Upgrade: Energy from Light
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Allies are obscured in shadows as they continue to pull energy from the area around them, healing wounds and reviving them if they fall unconscious again.
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Upgrade: Stabilizing Studies
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The time spent studying and fighting the creatures of Thedas starts to pay off.
When Sam has spent time fighting certain creatures, and the more creature research and codex entries made, the more control they gain over which types of magic damage to apply and which kinds to avoid with their targets.
The more experience Sam fighting specific creatures, or the more creature research that has been done, the more they will be able to hit an enemy with elemental damage they are weakest against.
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Black Hole
Activated
Sam creates a storm of dark energy that pulls enemies to it's center and redirects the gravity to significantly reduce enemies' speed. The closer an enemy is to the center of the spell, the greater the effect.
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Upgrade: Expansive Horizon
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The black hole now affects a larger area.
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Mind Flay
Activated
Assault the target's mind with spirit damage and slows their movement speed by 50%.
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Upgrade: Nightfall
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Puts the target to sleep
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Drain Energy
Activated
Steals energy from the target, causing physical damage and slowing them, while converting 50% of the damage to Sam's own health.
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Upgrade: Drain Life
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Creates a bond with your target and now steal more energy, causing more damage and healing for more, but generating more threat.
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Upgrade: Weakened Spirit
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Sam deala 300% more damage to targets below 30% health, but no longer heal themself.
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Shadow Bolt
Activated
Sends a shadowy bolt of magic at the enemy
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Upgrade: Shadowfury
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Your attack causes greater damage and has a chance to disorientate your target.
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Telekinetic Burst
Activated
The mage summons a wave of telekinetic force that hurtles enemies away from the core of the blast.
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Upgrade: Telekinetic Blast
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Burst now generates a more powerful wave of force.
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Shadow Flare
Activated
Covers an area in shadowy flames, dealing fire and spirit damage to any enemies who enter.
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Upgrade: Mind Sear
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Enemies entering the area are hit with searing mental pain that send them fleeing in panic.
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Unbound Will
Activated
Sam purges all hostile magic and status effects from themself.
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Upgrade: Backlash
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Sam transfers all detrimental magic and status effects to their target.
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Psychic Horror
Activated
Horrifying visions assault the target's mind and put them in a state of terror, unable to move, unless it passes a mental resistance check. Targets already asleep when the spell is cast cannot resist its effect and take massive spirit damage
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Upgrade: Insanity
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Induces a deeper state of terror in the targets. They are randomly stunned, or attack other enemies. Their damage output increases over time, but so does the damage they take. Enemies have a chance to hurt themselves as well.
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Thunderclap
Activated
Kills weak enemies outright and weakens survivors with a mental attack that causes massive amounts of pain to the targets and dealing periodic spirit damage for a short time after. Their own stats are reduced for a short time as well as they recover from the strain. The more enemies affected, the more their stats are reduced, up to a 50% reduction.
Undead, Giants, and Dragons cannot be killed outright but will still take spirirt damage with increased enmity, and they will automatically take a 30-50% reduction to stats when used againt Giants and Dragons.
