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BarrierActivated

A barrier provides an additional health bar that must be destroyed before the target will take any damage. Barrier is vulnerable to dispel effects.

  • Upgrade: Elegant Defense

    • They have learned to cast Barrier with a more stable magical pattern. Each time a barrier you have cast expires, the ability's cooldown time is reduced.

  • Upgrade: Strength of Spirits

    • Barriers draw on the magic of the fade to absorb more energy before depleting.

Dispel
Activated

Removes hostile magic and status effects from allies while stripping beneficial effects from enemies.

  • Upgrade: Mass Dispel

    • Spell can no longer be cast to specific areas or be used to dispel rift rupture points, but now clears all allies of hostile magic and status affects and strips up to 5 enemy targets within an area of 15 yards around you of beneficial effects.

  • Upgrade: Strengthened Veil

    • Dispel now weakens the magical attacks of affected enemies.

Rejuvenating Barrier
Passive

When Sam or their allies have an active barrier, the beneficial energy invigorates them and helps the recover mana or stamina more quickly.

Distraction
Activated

Sam creates a shadowy doppleganger to a specific location that commands the attention of all nearby enemies for 10 seconds, distracting them from Sam and their allies or pulling enmity from non-warriors. Warrior taunts overrides decoy enmity, and other classes generate no threat from attacks while it is active.

Spirited
Passive

It's not that easy to keep Sam down. A protective barrier surrounds Sam automatically when they are badly injured, reducing all damage taken by at least 40% for 10 seconds. The higher their willpower and Spellpower, the more damage is reduced.

  • Upgrade: Unshakable

    • Suppresses the force of incoming attacks, becoming nearly immune to knockdown or other effects that interrupt combat.

Shaded
Activated

Sam infuses themself with the magic of the Veil, becoming intangible. You are briefly invulnerable and can pass through enemies unharmed.

  • Upgrade: Matter disruption

    • If Sam rematerializes inside an enemy, the foe is blasted back with massive force.

Repelling Blast
Activated

Sam sends enemies staggering with a explosion of will that drives them back and less likely to target them again.

  • Upgrade: Fortifying Blast

    • Each strike with Repelling Blast increases any protective barrier as their pain into power.

Diversion
Activated

Distracts all enemies surrounding a single party member, redirecting them toward whichever ally each considers the second-greatest threat on the battlefield.

  • Upgrade: Misdirection

    • You're able to divert enemy attention away from allies more often.

Heart Shock
Activated

You quickly draw energy from the world around you and the fade to redirect to your fallen allies in the area to get them back on their feet and fighting again. Enemies that attempt to interrupt your casting with attacks are hit with static and left paralyzed.

  • Upgrade: Energy from Light

    • Allies are obscured in shadows as they continue to pull energy from the area around them, healing wounds and reviving them if they fall unconscious again.

Energy Manipulation
Sustained - 40% upkeep

By focusing on the energy in the area and manipulating it, Sam saps the energy from targets, weakening them, and redirects it to allies. The pulled energy amplifys mana and stamina regeneration, boosts attacks, and abilities such as war cry or taunt carry further and holds threat for longer.

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